Description

Java binding for OpenGL (JOGL) is an open source library for binding OpenGL graphics in Java. This tutorial provides a basic understanding of JOGL library and its features. It also explains how to develop 2D and 3D graphics applications using JOGL.

This tutorial is designed for all enthusiastic students and professionals in the domain of web development who want to learn how to integrate OpenGL bindings in their Java applications.

You need to have a basic understanding of Java programming with exposure to concepts such as AWT and Swings. In addition, it is required that you have an awareness of OpenGL graphics.

What you'll learn

Become a UX designer.

You will be able to add UX designer to your CV

Become a UI designer.

Build & test a full website design.

Create your first UX brief & persona.

How to use premade UI kits.

Create quick wireframes.

Downloadable exercise files

Build a UX project from beginning to end.

Learn to design websites & mobile phone apps.

All the techniques used by UX professionals

You will be able to talk correctly with other UX design.

Requirements

  • You will need a copy of Adobe XD 2019 or above. A free trial can be downloaded from Adobe.
  • No previous design experience is needed.
  • No previous Adobe XD skills are needed.

Course Content

JOGL Tutorial
JOGL Overview
JOGL Installation
JOGL Basic Templates
JOGL Canvas with AWT
JOGL Canvas with Swing
JOGL GLJPanel Class
JOGL Graphical Shapes
JOGL Drawing Basics
JOGL Drawing with GL Lines
JOGL Effects & Transformation
JOGL Transformation
JOGL Coloring
JOGL Scaling
JOGL Rotation
JOGL Lighting
JOGL 3D Graphics
JOGL 3D Basics
JOGL 3D Triangle
JOGL 3D Cube
JOGL Appendix
JOGL Quick Guide
JOGL Useful Resources

Instructor

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W3edify Infotech

President of Sales

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